sdlGetDisplayContentScale function video
Get the content scale of a display.
The content scale is the expected scale for content based on the DPI settings of the display. For example, a 4K display might have a 2.0 (200%) display scale, which means that the user expects UI elements to be twice as big on this display, to aid in readability.
After window creation, SDL_GetWindowDisplayScale() should be used to query the content scale factor for individual windows instead of querying the display for a window and calling this function, as the per-window content scale factor may differ from the base value of the display it is on, particularly on high-DPI and/or multi-monitor desktop configurations.
\param displayID the instance ID of the display to query. \returns the content scale of the display, or 0.0f on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetWindowDisplayScale \sa SDL_GetDisplays
extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID)
Implementation
double sdlGetDisplayContentScale(int displayId) {
final sdlGetDisplayContentScaleLookupFunction = _libSdl
.lookupFunction<
Float Function(Uint32 displayId),
double Function(int displayId)
>('SDL_GetDisplayContentScale');
return sdlGetDisplayContentScaleLookupFunction(displayId);
}