sdlGetDefaultTextureScaleMode function render

bool sdlGetDefaultTextureScaleMode(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Int32> scaleMode
)

Get default texture scale mode of the given renderer.

\param renderer the renderer to get data from. \param scale_mode a SDL_ScaleMode filled with current default scale mode. See SDL_SetDefaultTextureScaleMode() for the meaning of the value. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.4.0.

\sa SDL_SetDefaultTextureScaleMode

extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)

Implementation

bool sdlGetDefaultTextureScaleMode(
  Pointer<SdlRenderer> renderer,
  Pointer<Int32> scaleMode,
) {
  final sdlGetDefaultTextureScaleModeLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<Int32> scaleMode),
        int Function(Pointer<SdlRenderer> renderer, Pointer<Int32> scaleMode)
      >('SDL_GetDefaultTextureScaleMode');
  return sdlGetDefaultTextureScaleModeLookupFunction(renderer, scaleMode) == 1;
}