sdlGetDefaultTextureScaleMode function render
Get default texture scale mode of the given renderer.
\param renderer the renderer to get data from. \param scale_mode a SDL_ScaleMode filled with current default scale mode. See SDL_SetDefaultTextureScaleMode() for the meaning of the value. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.4.0.
\sa SDL_SetDefaultTextureScaleMode
extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
Implementation
bool sdlGetDefaultTextureScaleMode(
Pointer<SdlRenderer> renderer,
Pointer<Int32> scaleMode,
) {
final sdlGetDefaultTextureScaleModeLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<Int32> scaleMode),
int Function(Pointer<SdlRenderer> renderer, Pointer<Int32> scaleMode)
>('SDL_GetDefaultTextureScaleMode');
return sdlGetDefaultTextureScaleModeLookupFunction(renderer, scaleMode) == 1;
}