sdlGetCurrentDirectory function filesystem

Pointer<Int8> sdlGetCurrentDirectory()

Get what the system believes is the "current working directory."

For systems without a concept of a current working directory, this will still attempt to provide something reasonable.

SDL does not provide a means to change the current working directory; for platforms without this concept, this would cause surprises with file access outside of SDL.

The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).

\returns a UTF-8 string of the current working directory in platform-dependent notation. NULL if there's a problem. This should be freed with SDL_free() when it is no longer needed.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void)

Implementation

Pointer<Int8> sdlGetCurrentDirectory() {
  final sdlGetCurrentDirectoryLookupFunction = _libSdl
      .lookupFunction<Pointer<Int8> Function(), Pointer<Int8> Function()>(
        'SDL_GetCurrentDirectory',
      );
  return sdlGetCurrentDirectoryLookupFunction();
}