sdlGetAudioStreamProperties function audio

int sdlGetAudioStreamProperties(
  1. Pointer<SdlAudioStream> stream
)

Get the properties associated with an audio stream.

The application can hang any data it wants here, but the following properties are understood by SDL:

  • SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN: if true (the default), the stream be automatically cleaned up when the audio subsystem quits. If set to false, the streams will persist beyond that. This property is ignored for streams created through SDL_OpenAudioDeviceStream(), and will always be cleaned up. Streams that are not cleaned up will still be unbound from devices when the audio subsystem quits. This property was added in SDL 3.4.0.

\param stream the SDL_AudioStream to query. \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream)

Implementation

int sdlGetAudioStreamProperties(Pointer<SdlAudioStream> stream) {
  final sdlGetAudioStreamPropertiesLookupFunction = _libSdl
      .lookupFunction<
        Uint32 Function(Pointer<SdlAudioStream> stream),
        int Function(Pointer<SdlAudioStream> stream)
      >('SDL_GetAudioStreamProperties');
  return sdlGetAudioStreamPropertiesLookupFunction(stream);
}