sdlGetAudioDeviceName function audio
Get the human-readable name of a specific audio device.
WARNING: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK
and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default
physical devices' names. However, as the default device may change at any
time, it is likely better to show a generic name to the user, like "System
default audio device" or perhaps "default currently %s". Do not store
this name to disk to reidentify the device in a later run of the program,
as the default might change in general, and the string will be the name of
a specific device and not the abstract system default.
\param devid the instance ID of the device to query. \returns the name of the audio device, or NULL on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetAudioPlaybackDevices \sa SDL_GetAudioRecordingDevices
extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
Implementation
String? sdlGetAudioDeviceName(int devid) {
final sdlGetAudioDeviceNameLookupFunction = _libSdl
.lookupFunction<
Pointer<Utf8> Function(Uint32 devid),
Pointer<Utf8> Function(int devid)
>('SDL_GetAudioDeviceName');
final result = sdlGetAudioDeviceNameLookupFunction(devid);
if (result == nullptr) {
return null;
}
return result.toDartString();
}