sdlGdkSuspendComplete function main
void
sdlGdkSuspendComplete()
Callback from the application to let the suspend continue.
This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void)
Implementation
void sdlGdkSuspendComplete() {
final sdlGdkSuspendCompleteLookupFunction = _libSdl
.lookupFunction<Void Function(), void Function()>(
'SDL_GDKSuspendComplete',
);
return sdlGdkSuspendCompleteLookupFunction();
}