sdlGdkSuspendComplete function main

void sdlGdkSuspendComplete()

Callback from the application to let the suspend continue.

This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void)

Implementation

void sdlGdkSuspendComplete() {
  final sdlGdkSuspendCompleteLookupFunction = _libSdl
      .lookupFunction<Void Function(), void Function()>(
        'SDL_GDKSuspendComplete',
      );
  return sdlGdkSuspendCompleteLookupFunction();
}