sdlFillSurfaceRects function surface
Perform a fast fill of a set of rectangles with a specific color.
color should be a pixel of the format used by the surface, and can be
generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
alpha component then the destination is simply filled with that alpha
information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetSurfaceClipRect()), then this function will fill based on the
intersection of the clip rectangle and rect.
\param dst the SDL_Surface structure that is the drawing target. \param rects an array of SDL_Rects representing the rectangles to fill. \param count the number of rectangles in the array. \param color the color to fill with. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function can be called on different threads with different surfaces.
\since This function is available since SDL 3.2.0.
\sa SDL_FillSurfaceRect
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color)
Implementation
bool sdlFillSurfaceRects(
Pointer<SdlSurface> dst,
Pointer<SdlRect> rects,
int count,
int color,
) {
final sdlFillSurfaceRectsLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlSurface> dst,
Pointer<SdlRect> rects,
Int32 count,
Uint32 color,
),
int Function(
Pointer<SdlSurface> dst,
Pointer<SdlRect> rects,
int count,
int color,
)
>('SDL_FillSurfaceRects');
return sdlFillSurfaceRectsLookupFunction(dst, rects, count, color) == 1;
}