sdlFillSurfaceRects function surface

bool sdlFillSurfaceRects(
  1. Pointer<SdlSurface> dst,
  2. Pointer<SdlRect> rects,
  3. int count,
  4. int color,
)

Perform a fast fill of a set of rectangles with a specific color.

color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.

\param dst the SDL_Surface structure that is the drawing target. \param rects an array of SDL_Rects representing the rectangles to fill. \param count the number of rectangles in the array. \param color the color to fill with. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function can be called on different threads with different surfaces.

\since This function is available since SDL 3.2.0.

\sa SDL_FillSurfaceRect

extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color)

Implementation

bool sdlFillSurfaceRects(
  Pointer<SdlSurface> dst,
  Pointer<SdlRect> rects,
  int count,
  int color,
) {
  final sdlFillSurfaceRectsLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlSurface> dst,
          Pointer<SdlRect> rects,
          Int32 count,
          Uint32 color,
        ),
        int Function(
          Pointer<SdlSurface> dst,
          Pointer<SdlRect> rects,
          int count,
          int color,
        )
      >('SDL_FillSurfaceRects');
  return sdlFillSurfaceRectsLookupFunction(dst, rects, count, color) == 1;
}