sdlFillSurfaceRect function surface

bool sdlFillSurfaceRect(
  1. Pointer<SdlSurface> dst,
  2. Pointer<SdlRect> rect,
  3. int color
)

Perform a fast fill of a rectangle with a specific color.

color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.

\param dst the SDL_Surface structure that is the drawing target. \param rect the SDL_Rect structure representing the rectangle to fill, or NULL to fill the entire surface. \param color the color to fill with. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function is not thread safe.

\since This function is available since SDL 3.2.0.

\sa SDL_FillSurfaceRects

extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color)

Implementation

bool sdlFillSurfaceRect(
  Pointer<SdlSurface> dst,
  Pointer<SdlRect> rect,
  int color,
) {
  final sdlFillSurfaceRectLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlSurface> dst,
          Pointer<SdlRect> rect,
          Uint32 color,
        ),
        int Function(Pointer<SdlSurface> dst, Pointer<SdlRect> rect, int color)
      >('SDL_FillSurfaceRect');
  return sdlFillSurfaceRectLookupFunction(dst, rect, color) == 1;
}