sdlEndGpuRenderPass function gpu
Ends the given render pass.
All bound graphics state on the render pass command buffer is unset. The render pass handle is now invalid.
\param render_pass a render pass handle.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass( SDL_GPURenderPass *render_pass)
Implementation
void sdlEndGpuRenderPass(Pointer<SdlGpuRenderPass> renderPass) {
final sdlEndGpuRenderPassLookupFunction = _libSdl
.lookupFunction<
Void Function(Pointer<SdlGpuRenderPass> renderPass),
void Function(Pointer<SdlGpuRenderPass> renderPass)
>('SDL_EndGPURenderPass');
return sdlEndGpuRenderPassLookupFunction(renderPass);
}