sdlEndGpuCopyPass function gpu

void sdlEndGpuCopyPass(
  1. Pointer<SdlGpuCopyPass> copyPass
)

Ends the current copy pass.

\param copy_pass a copy pass handle.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC void SDLCALL SDL_EndGPUCopyPass( SDL_GPUCopyPass *copy_pass)

Implementation

void sdlEndGpuCopyPass(Pointer<SdlGpuCopyPass> copyPass) {
  final sdlEndGpuCopyPassLookupFunction = _libSdl
      .lookupFunction<
        Void Function(Pointer<SdlGpuCopyPass> copyPass),
        void Function(Pointer<SdlGpuCopyPass> copyPass)
      >('SDL_EndGPUCopyPass');
  return sdlEndGpuCopyPassLookupFunction(copyPass);
}