sdlDrawGpuIndexedPrimitivesIndirect function gpu

void sdlDrawGpuIndexedPrimitivesIndirect(
  1. Pointer<SdlGpuRenderPass> renderPass,
  2. Pointer<SdlGpuBuffer> buffer,
  3. int offset,
  4. int drawCount,
)

Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.

The buffer must consist of tightly-packed draw parameter sets that each match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call this function before binding a graphics pipeline.

\param render_pass a render pass handle. \param buffer a buffer containing draw parameters. \param offset the offset to start reading from the draw buffer. \param draw_count the number of draw parameter sets that should be read from the draw buffer.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitivesIndirect( SDL_GPURenderPass *render_pass, SDL_GPUBuffer *buffer, Uint32 offset, Uint32 draw_count)

Implementation

void sdlDrawGpuIndexedPrimitivesIndirect(
  Pointer<SdlGpuRenderPass> renderPass,
  Pointer<SdlGpuBuffer> buffer,
  int offset,
  int drawCount,
) {
  final sdlDrawGpuIndexedPrimitivesIndirectLookupFunction = _libSdl
      .lookupFunction<
        Void Function(
          Pointer<SdlGpuRenderPass> renderPass,
          Pointer<SdlGpuBuffer> buffer,
          Uint32 offset,
          Uint32 drawCount,
        ),
        void Function(
          Pointer<SdlGpuRenderPass> renderPass,
          Pointer<SdlGpuBuffer> buffer,
          int offset,
          int drawCount,
        )
      >('SDL_DrawGPUIndexedPrimitivesIndirect');
  return sdlDrawGpuIndexedPrimitivesIndirectLookupFunction(
    renderPass,
    buffer,
    offset,
    drawCount,
  );
}