sdlDownloadFromGpuTexture function gpu
        
void
sdlDownloadFromGpuTexture(
    
- Pointer<SdlGpuCopyPass> copyPass,
- Pointer<SdlGpuTextureRegion> source,
- Pointer<SdlGpuTextureTransferInfo> destination
Copies data from a texture to a transfer buffer on the GPU timeline.
This data is not guaranteed to be copied until the command buffer fence is signaled.
\param copy_pass a copy pass handle. \param source the source texture region. \param destination the destination transfer buffer with image layout information.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureRegion *source, const SDL_GPUTextureTransferInfo *destination)
Implementation
void sdlDownloadFromGpuTexture(
  Pointer<SdlGpuCopyPass> copyPass,
  Pointer<SdlGpuTextureRegion> source,
  Pointer<SdlGpuTextureTransferInfo> destination,
) {
  final sdlDownloadFromGpuTextureLookupFunction = _libSdl
      .lookupFunction<
        Void Function(
          Pointer<SdlGpuCopyPass> copyPass,
          Pointer<SdlGpuTextureRegion> source,
          Pointer<SdlGpuTextureTransferInfo> destination,
        ),
        void Function(
          Pointer<SdlGpuCopyPass> copyPass,
          Pointer<SdlGpuTextureRegion> source,
          Pointer<SdlGpuTextureTransferInfo> destination,
        )
      >('SDL_DownloadFromGPUTexture');
  return sdlDownloadFromGpuTextureLookupFunction(copyPass, source, destination);
}