sdlCreateSurfaceFrom function surface
Allocate a new surface with a specific pixel format and existing pixel data.
No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.
Pitch is the offset in bytes from one row of pixels to the next, e.g.
width*4 for SDL_PIXELFORMAT_RGBA8888.
You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.
\param width the width of the surface. \param height the height of the surface. \param format the SDL_PixelFormat for the new surface's pixel format. \param pixels a pointer to existing pixel data. \param pitch the number of bytes between each row, including padding. \returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_CreateSurface \sa SDL_DestroySurface
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch)
Implementation
Pointer<SdlSurface> sdlCreateSurfaceFrom(
int width,
int height,
int format,
Pointer<NativeType> pixels,
int pitch,
) {
final sdlCreateSurfaceFromLookupFunction = _libSdl
.lookupFunction<
Pointer<SdlSurface> Function(
Int32 width,
Int32 height,
Int32 format,
Pointer<NativeType> pixels,
Int32 pitch,
),
Pointer<SdlSurface> Function(
int width,
int height,
int format,
Pointer<NativeType> pixels,
int pitch,
)
>('SDL_CreateSurfaceFrom');
return sdlCreateSurfaceFromLookupFunction(
width,
height,
format,
pixels,
pitch,
);
}