sdlCreateSoftwareRenderer function render

Pointer<SdlRenderer> sdlCreateSoftwareRenderer(
  1. Pointer<SdlSurface> surface
)

Create a 2D software rendering context for a surface.

Two other API which can be used to create SDL_Renderer: SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can also create a software renderer, but they are intended to be used with an SDL_Window as the final destination and not an SDL_Surface.

\param surface the SDL_Surface structure representing the surface where rendering is done. \returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_DestroyRenderer

extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface)

Implementation

Pointer<SdlRenderer> sdlCreateSoftwareRenderer(Pointer<SdlSurface> surface) {
  final sdlCreateSoftwareRendererLookupFunction = _libSdl
      .lookupFunction<
        Pointer<SdlRenderer> Function(Pointer<SdlSurface> surface),
        Pointer<SdlRenderer> Function(Pointer<SdlSurface> surface)
      >('SDL_CreateSoftwareRenderer');
  return sdlCreateSoftwareRendererLookupFunction(surface);
}