sdlCreateGpuSampler function gpu

Pointer<SdlGpuSampler> sdlCreateGpuSampler(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlGpuSamplerCreateInfo> createinfo
)

Creates a sampler object to be used when binding textures in a graphics workflow.

There are optional properties that can be provided through props. These are the supported properties:

  • SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

\param device a GPU Context. \param createinfo a struct describing the state of the sampler to create. \returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.2.0.

\sa SDL_BindGPUVertexSamplers \sa SDL_BindGPUFragmentSamplers \sa SDL_ReleaseGPUSampler

extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo)

Implementation

Pointer<SdlGpuSampler> sdlCreateGpuSampler(
  Pointer<SdlGpuDevice> device,
  Pointer<SdlGpuSamplerCreateInfo> createinfo,
) {
  final sdlCreateGpuSamplerLookupFunction = _libSdl
      .lookupFunction<
        Pointer<SdlGpuSampler> Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuSamplerCreateInfo> createinfo,
        ),
        Pointer<SdlGpuSampler> Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuSamplerCreateInfo> createinfo,
        )
      >('SDL_CreateGPUSampler');
  return sdlCreateGpuSamplerLookupFunction(device, createinfo);
}