sdlCreateAudioStream function audio

Pointer<SdlAudioStream> sdlCreateAudioStream(
  1. Pointer<SdlAudioSpec> srcSpec,
  2. Pointer<SdlAudioSpec> dstSpec
)

Create a new audio stream.

\param src_spec the format details of the input audio. \param dst_spec the format details of the output audio. \returns a new audio stream on success or NULL on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_PutAudioStreamData \sa SDL_GetAudioStreamData \sa SDL_GetAudioStreamAvailable \sa SDL_FlushAudioStream \sa SDL_ClearAudioStream \sa SDL_SetAudioStreamFormat \sa SDL_DestroyAudioStream

extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec)

Implementation

Pointer<SdlAudioStream> sdlCreateAudioStream(
  Pointer<SdlAudioSpec> srcSpec,
  Pointer<SdlAudioSpec> dstSpec,
) {
  final sdlCreateAudioStreamLookupFunction = _libSdl
      .lookupFunction<
        Pointer<SdlAudioStream> Function(
          Pointer<SdlAudioSpec> srcSpec,
          Pointer<SdlAudioSpec> dstSpec,
        ),
        Pointer<SdlAudioStream> Function(
          Pointer<SdlAudioSpec> srcSpec,
          Pointer<SdlAudioSpec> dstSpec,
        )
      >('SDL_CreateAudioStream');
  return sdlCreateAudioStreamLookupFunction(srcSpec, dstSpec);
}