sdlCloseGamepad function gamepad
Close a gamepad previously opened with SDL_OpenGamepad().
\param gamepad a gamepad identifier previously returned by SDL_OpenGamepad().
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_OpenGamepad
extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad)
Implementation
void sdlCloseGamepad(Pointer<SdlGamepad> gamepad) {
final sdlCloseGamepadLookupFunction = _libSdl
.lookupFunction<
Void Function(Pointer<SdlGamepad> gamepad),
void Function(Pointer<SdlGamepad> gamepad)
>('SDL_CloseGamepad');
return sdlCloseGamepadLookupFunction(gamepad);
}