sdlBlitSurfaceTiledWithScale function surface
- Pointer<
SdlSurface> src, - Pointer<
SdlRect> srcrect, - double scale,
- int scaleMode,
- Pointer<
SdlSurface> dst, - Pointer<
SdlRect> dstrect,
Perform a scaled and tiled blit to a destination surface, which may be of a different format.
The pixels in srcrect will be scaled and repeated as many times as needed
to completely fill dstrect.
\param src the SDL_Surface structure to be copied from. \param srcrect the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface. \param scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles. \param scaleMode scale algorithm to be used. \param dst the SDL_Surface structure that is the blit target. \param dstrect the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety Only one thread should be using the src and dst surfaces
at any given time.
\since This function is available since SDL 3.2.0.
\sa SDL_BlitSurface
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect)
Implementation
bool sdlBlitSurfaceTiledWithScale(
Pointer<SdlSurface> src,
Pointer<SdlRect> srcrect,
double scale,
int scaleMode,
Pointer<SdlSurface> dst,
Pointer<SdlRect> dstrect,
) {
final sdlBlitSurfaceTiledWithScaleLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlSurface> src,
Pointer<SdlRect> srcrect,
Float scale,
Int32 scaleMode,
Pointer<SdlSurface> dst,
Pointer<SdlRect> dstrect,
),
int Function(
Pointer<SdlSurface> src,
Pointer<SdlRect> srcrect,
double scale,
int scaleMode,
Pointer<SdlSurface> dst,
Pointer<SdlRect> dstrect,
)
>('SDL_BlitSurfaceTiledWithScale');
return sdlBlitSurfaceTiledWithScaleLookupFunction(
src,
srcrect,
scale,
scaleMode,
dst,
dstrect,
) ==
1;
}