sdlBindGpuGraphicsPipeline function gpu
void
sdlBindGpuGraphicsPipeline(
- Pointer<
SdlGpuRenderPass> renderPass, - Pointer<
SdlGpuGraphicsPipeline> graphicsPipeline
Binds a graphics pipeline on a render pass to be used in rendering.
A graphics pipeline must be bound before making any draw calls.
\param render_pass a render pass handle. \param graphics_pipeline the graphics pipeline to bind.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUGraphicsPipeline( SDL_GPURenderPass *render_pass, SDL_GPUGraphicsPipeline *graphics_pipeline)
Implementation
void sdlBindGpuGraphicsPipeline(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlGpuGraphicsPipeline> graphicsPipeline,
) {
final sdlBindGpuGraphicsPipelineLookupFunction = _libSdl
.lookupFunction<
Void Function(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlGpuGraphicsPipeline> graphicsPipeline,
),
void Function(
Pointer<SdlGpuRenderPass> renderPass,
Pointer<SdlGpuGraphicsPipeline> graphicsPipeline,
)
>('SDL_BindGPUGraphicsPipeline');
return sdlBindGpuGraphicsPipelineLookupFunction(renderPass, graphicsPipeline);
}