sdlBindGpuComputePipeline function gpu
void
sdlBindGpuComputePipeline(
- Pointer<
SdlGpuComputePass> computePass, - Pointer<
SdlGpuComputePipeline> computePipeline
Binds a compute pipeline on a command buffer for use in compute dispatch.
\param compute_pass a compute pass handle. \param compute_pipeline a compute pipeline to bind.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( SDL_GPUComputePass *compute_pass, SDL_GPUComputePipeline *compute_pipeline)
Implementation
void sdlBindGpuComputePipeline(
Pointer<SdlGpuComputePass> computePass,
Pointer<SdlGpuComputePipeline> computePipeline,
) {
final sdlBindGpuComputePipelineLookupFunction = _libSdl
.lookupFunction<
Void Function(
Pointer<SdlGpuComputePass> computePass,
Pointer<SdlGpuComputePipeline> computePipeline,
),
void Function(
Pointer<SdlGpuComputePass> computePass,
Pointer<SdlGpuComputePipeline> computePipeline,
)
>('SDL_BindGPUComputePipeline');
return sdlBindGpuComputePipelineLookupFunction(computePass, computePipeline);
}