sdlBeginGpuCopyPass function gpu
Begins a copy pass on a command buffer.
All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.
\param command_buffer a command buffer. \returns a copy pass handle.
\since This function is available since SDL 3.2.0.
\sa SDL_EndGPUCopyPass
extern SDL_DECLSPEC SDL_GPUCopyPass * SDLCALL SDL_BeginGPUCopyPass( SDL_GPUCommandBuffer *command_buffer)
Implementation
Pointer<SdlGpuCopyPass> sdlBeginGpuCopyPass(
Pointer<SdlGpuCommandBuffer> commandBuffer,
) {
final sdlBeginGpuCopyPassLookupFunction = _libSdl
.lookupFunction<
Pointer<SdlGpuCopyPass> Function(
Pointer<SdlGpuCommandBuffer> commandBuffer,
),
Pointer<SdlGpuCopyPass> Function(
Pointer<SdlGpuCommandBuffer> commandBuffer,
)
>('SDL_BeginGPUCopyPass');
return sdlBeginGpuCopyPassLookupFunction(commandBuffer);
}