sdlBeginGpuCopyPass function gpu

Pointer<SdlGpuCopyPass> sdlBeginGpuCopyPass(
  1. Pointer<SdlGpuCommandBuffer> commandBuffer
)

Begins a copy pass on a command buffer.

All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.

\param command_buffer a command buffer. \returns a copy pass handle.

\since This function is available since SDL 3.2.0.

\sa SDL_EndGPUCopyPass

extern SDL_DECLSPEC SDL_GPUCopyPass * SDLCALL SDL_BeginGPUCopyPass( SDL_GPUCommandBuffer *command_buffer)

Implementation

Pointer<SdlGpuCopyPass> sdlBeginGpuCopyPass(
  Pointer<SdlGpuCommandBuffer> commandBuffer,
) {
  final sdlBeginGpuCopyPassLookupFunction = _libSdl
      .lookupFunction<
        Pointer<SdlGpuCopyPass> Function(
          Pointer<SdlGpuCommandBuffer> commandBuffer,
        ),
        Pointer<SdlGpuCopyPass> Function(
          Pointer<SdlGpuCommandBuffer> commandBuffer,
        )
      >('SDL_BeginGPUCopyPass');
  return sdlBeginGpuCopyPassLookupFunction(commandBuffer);
}