sdlAttachVirtualJoystick function joystick
Attach a new virtual joystick.
Apps can create virtual joysticks, that exist without hardware directly backing them, and have program-supplied inputs. Once attached, a virtual joystick looks like any other joystick that SDL can access. These can be used to make other things look like joysticks, or provide pre-recorded input, etc.
Once attached, the app can send joystick inputs to the new virtual joystick using SDL_SetJoystickVirtualAxis(), etc.
When no longer needed, the virtual joystick can be removed by calling SDL_DetachVirtualJoystick().
\param desc joystick description, initialized using SDL_INIT_INTERFACE(). \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_DetachVirtualJoystick \sa SDL_SetJoystickVirtualAxis \sa SDL_SetJoystickVirtualButton \sa SDL_SetJoystickVirtualBall \sa SDL_SetJoystickVirtualHat \sa SDL_SetJoystickVirtualTouchpad \sa SDL_SetJoystickVirtualSensorData
extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc)
Implementation
int sdlAttachVirtualJoystick(Pointer<SdlVirtualJoystickDesc> desc) {
final sdlAttachVirtualJoystickLookupFunction = _libSdl
.lookupFunction<
Uint32 Function(Pointer<SdlVirtualJoystickDesc> desc),
int Function(Pointer<SdlVirtualJoystickDesc> desc)
>('SDL_AttachVirtualJoystick');
return sdlAttachVirtualJoystickLookupFunction(desc);
}