SdlxGpuStorageTextureReadWriteBinding constructor
SdlxGpuStorageTextureReadWriteBinding({
- Pointer<
SdlGpuTexture> ? texture, - int mipLevel = 0,
- int layer = 0,
- int cycle = 0,
Implementation
SdlxGpuStorageTextureReadWriteBinding({
Pointer<SdlGpuTexture>? texture,
this.mipLevel = 0,
this.layer = 0,
this.cycle = 0,
}) {
this.texture = texture ?? nullptr;
}