SdlxGpuRenderStateCreateInfo class
Constructors
-
SdlxGpuRenderStateCreateInfo({Pointer<
SdlGpuShader> ? fragmentShader, List<SdlxGpuTextureSamplerBinding> ? samplerBindings, List<Pointer< ? storageTextures, List<SdlGpuTexture> >Pointer< ? storageBuffers, int props = 0})SdlGpuBuffer> >
Properties
-
fragmentShader
↔ Pointer<
SdlGpuShader> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- props ↔ int
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
samplerBindings
↔ List<
SdlxGpuTextureSamplerBinding> -
getter/setter pair
-
storageBuffers
↔ List<
Pointer< SdlGpuBuffer> > -
getter/setter pair
-
storageTextures
↔ List<
Pointer< SdlGpuTexture> > -
getter/setter pair
Methods
-
calloc(
) → Pointer< SdlGpuRenderStateCreateInfo> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited