SdlxGpuMultisampleState constructor

SdlxGpuMultisampleState({
  1. int sampleCount = 0,
  2. int sampleMask = 0,
  3. int enableMask = 0,
  4. int enableAlphaToCoverage = 0,
})

Implementation

SdlxGpuMultisampleState({
  this.sampleCount = 0,
  this.sampleMask = 0,
  this.enableMask = 0,
  this.enableAlphaToCoverage = 0,
});