calloc method
Implementation
Pointer<SdlGpuColorTargetInfo> calloc() {
final pointer = ffi.calloc<SdlGpuColorTargetInfo>();
pointer.ref.texture = texture;
pointer.ref.mipLevel = mipLevel;
pointer.ref.layerOrDepthPlane = layerOrDepthPlane;
pointer.clearColor.ref.r = clearColor.r;
pointer.clearColor.ref.g = clearColor.g;
pointer.clearColor.ref.b = clearColor.b;
pointer.clearColor.ref.a = clearColor.a;
pointer.ref.loadOp = loadOp;
pointer.ref.storeOp = storeOp;
pointer.ref.resolveTexture = resolveTexture;
pointer.ref.resolveMipLevel = resolveMipLevel;
pointer.ref.resolveLayer = resolveLayer;
pointer.ref.cycle = cycle;
pointer.ref.cycleResolveTexture = cycleResolveTexture;
return pointer;
}