calloc method

Implementation

Pointer<SdlGpuColorTargetInfo> calloc() {
  final pointer = ffi.calloc<SdlGpuColorTargetInfo>();
  pointer.ref.texture = texture;
  pointer.ref.mipLevel = mipLevel;
  pointer.ref.layerOrDepthPlane = layerOrDepthPlane;
  pointer.clearColor.ref.r = clearColor.r;
  pointer.clearColor.ref.g = clearColor.g;
  pointer.clearColor.ref.b = clearColor.b;
  pointer.clearColor.ref.a = clearColor.a;
  pointer.ref.loadOp = loadOp;
  pointer.ref.storeOp = storeOp;
  pointer.ref.resolveTexture = resolveTexture;
  pointer.ref.resolveMipLevel = resolveMipLevel;
  pointer.ref.resolveLayer = resolveLayer;
  pointer.ref.cycle = cycle;
  pointer.ref.cycleResolveTexture = cycleResolveTexture;
  return pointer;
}