getSize method
Get the size of a window's client area.
The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to get the real client area size in pixels.
\param window the window to query the width and height from. \param w a pointer filled in with the width of the window, may be NULL. \param h a pointer filled in with the height of the window, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetRenderOutputSize \sa SDL_GetWindowSizeInPixels \sa SDL_SetWindowSize
extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
{@category video}
Implementation
math.Point<double>? getSize() {
math.Point<double>? result;
final w = calloc<Int32>();
final h = calloc<Int32>();
if (sdlGetWindowSize(this, w, h)) {
result = math.Point<double>(w.value.toDouble(), h.value.toDouble());
}
calloc
..free(w)
..free(h);
return result;
}