getSize method

Point<double>? getSize()

Get the size of a window's client area.

The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to get the real client area size in pixels.

\param window the window to query the width and height from. \param w a pointer filled in with the width of the window, may be NULL. \param h a pointer filled in with the height of the window, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetRenderOutputSize \sa SDL_GetWindowSizeInPixels \sa SDL_SetWindowSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h)

{@category video}

Implementation

math.Point<double>? getSize() {
  math.Point<double>? result;
  final w = calloc<Int32>();
  final h = calloc<Int32>();
  if (sdlGetWindowSize(this, w, h)) {
    result = math.Point<double>(w.value.toDouble(), h.value.toDouble());
  }
  calloc
    ..free(w)
    ..free(h);
  return result;
}