getPosition method
Get the position of a window.
This is the current position of the window as last reported by the windowing system.
If you do not need the value for one of the positions a NULL may be passed
in the x or y parameter.
\param window the window to query. \param x a pointer filled in with the x position of the window, may be NULL. \param y a pointer filled in with the y position of the window, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_SetWindowPosition
extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
{@category video}
Implementation
math.Point<double>? getPosition() {
math.Point<double>? result;
final x = calloc<Int32>();
final y = calloc<Int32>();
if (sdlGetWindowPosition(this, x, y)) {
result = math.Point<double>(x.value.toDouble(), y.value.toDouble());
}
calloc
..free(x)
..free(y);
return result;
}