lowerBlit method
Perform low-level surface blitting only.
This is a semi-private blit function and it performs low-level surface blitting, assuming the input rectangles have already been clipped.
\param src the SDL_Surface structure to be copied from. \param srcrect the SDL_Rect structure representing the rectangle to be copied, may not be NULL. \param dst the SDL_Surface structure that is the blit target. \param dstrect the SDL_Rect structure representing the target rectangle in the destination surface, may not be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety Only one thread should be using the src and dst surfaces
at any given time.
\since This function is available since SDL 3.2.0.
\sa SDL_BlitSurface
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect)
{@category surface}
Implementation
bool lowerBlit(
Pointer<SdlSurface> dst, {
math.Rectangle<double>? srcrect,
math.Rectangle<double>? dstrect,
}) {
Pointer<SdlRect> srcrectPointer = nullptr;
Pointer<SdlRect> dstrectPointer = nullptr;
if (srcrect != null) {
srcrectPointer = srcrect.callocInt();
}
if (dstrect != null) {
dstrectPointer = dstrect.callocInt();
}
final result = sdlBlitSurfaceUnchecked(
this,
srcrectPointer,
dst,
dstrectPointer,
);
calloc
..free(srcrectPointer)
..free(dstrectPointer);
return result;
}