createTextEngine method
Create a text engine for drawing text on an SDL renderer.
\param renderer the renderer to use for creating textures and drawing text. \returns a TTF_TextEngine object or NULL on failure; call SDL_GetError() for more information.
\threadsafety This function should be called on the thread that created the renderer.
\since This function is available since SDL_ttf 3.0.0.
\sa TTF_DestroyRendererTextEngine \sa TTF_DrawRendererText \sa TTF_CreateRendererTextEngineWithProperties
extern SDL_DECLSPEC TTF_TextEngine * SDLCALL TTF_CreateRendererTextEngine(SDL_Renderer *renderer)
See also:
Implementation
Pointer<ttf.TtfTextEngine> createTextEngine() =>
ttf.ttfCreateRendererTextEngine(this);