createTextEngine method

Pointer<TtfTextEngine> createTextEngine()

Create a text engine for drawing text on an SDL renderer.

\param renderer the renderer to use for creating textures and drawing text. \returns a TTF_TextEngine object or NULL on failure; call SDL_GetError() for more information.

\threadsafety This function should be called on the thread that created the renderer.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_DestroyRendererTextEngine \sa TTF_DrawRendererText \sa TTF_CreateRendererTextEngineWithProperties

extern SDL_DECLSPEC TTF_TextEngine * SDLCALL TTF_CreateRendererTextEngine(SDL_Renderer *renderer)

See also:

Implementation

Pointer<ttf.TtfTextEngine> createTextEngine() =>
    ttf.ttfCreateRendererTextEngine(this);