getDrawColorFloat method
Get the color used for drawing operations (Rect, Line and Clear).
\param renderer the rendering context. \param r a pointer filled in with the red value used to draw on the rendering target. \param g a pointer filled in with the green value used to draw on the rendering target. \param b a pointer filled in with the blue value used to draw on the rendering target. \param a a pointer filled in with the alpha value used to draw on the rendering target. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_SetRenderDrawColorFloat \sa SDL_GetRenderDrawColor
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a)
{@category render}
Implementation
bool getDrawColorFloat(Pointer<SdlFColor> color) {
final rPointer = calloc<Float>();
final gPointer = calloc<Float>();
final bPointer = calloc<Float>();
final aPointer = calloc<Float>();
final result = sdlGetRenderDrawColorFloat(
this,
rPointer,
gPointer,
bPointer,
aPointer,
);
color.ref.r = rPointer.value;
color.ref.g = gPointer.value;
color.ref.b = bPointer.value;
color.ref.a = aPointer.value;
calloc
..free(rPointer)
..free(gPointer)
..free(bPointer)
..free(aPointer);
return result;
}