lineColor method
Implementation
bool lineColor(
math.Point<double> p1,
math.Point<double> p2,
int color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) =>
gfx.lineColor(this, p1.x, p1.y, p2.x, p2.y, color, blendMode: blendMode);
bool lineColor(
math.Point<double> p1,
math.Point<double> p2,
int color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) =>
gfx.lineColor(this, p1.x, p1.y, p2.x, p2.y, color, blendMode: blendMode);