generateMipmapsForTexture method
Generates mipmaps for the given texture.
This function must not be called inside of any pass.
\param command_buffer a command_buffer. \param texture a texture with more than 1 mip level.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture( SDL_GPUCommandBuffer *command_buffer, SDL_GPUTexture *texture)
Implementation
void generateMipmapsForTexture(Pointer<SdlGpuTexture> texture) =>
sdlGenerateMipmapsForGpuTexture(this, texture);