close method
void
close()
Close a gamepad previously opened with SDL_OpenGamepad().
\param gamepad a gamepad identifier previously returned by SDL_OpenGamepad().
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_OpenGamepad
extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad)
{@category gamepad}
Implementation
void close() {
sdlCloseGamepad(this);
}