reloadMappings static method
Reinitialize the SDL mapping database to its initial state.
This will generate gamepad events as needed if device mappings change.
\returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void)
{@category gamepad}
Implementation
static bool reloadMappings() => sdlReloadGamepadMappings();