getRealTypeForId static method
Get the type of a gamepad, ignoring any mapping override.
This can be called before any gamepads are opened.
\param instance_id the joystick instance ID. \returns the gamepad type.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetGamepadTypeForID \sa SDL_GetGamepads \sa SDL_GetRealGamepadType
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id)
{@category gamepad}
Implementation
static int getRealTypeForId(int instanceId) =>
sdlGetRealGamepadTypeForId(instanceId);