getPlayerIndexForId static method
Get the player index of a gamepad.
This can be called before any gamepads are opened.
\param instance_id the joystick instance ID. \returns the player index of a gamepad, or -1 if it's not available.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetGamepadPlayerIndex \sa SDL_GetGamepads
extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id)
{@category gamepad}
Implementation
static int getPlayerIndexForId(int instanceId) =>
sdlGetGamepadPlayerIndexForId(instanceId);