getFromId static method

Pointer<SdlGamepad> getFromId(
  1. int instanceId
)

Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.

\param instance_id the joystick instance ID of the gamepad. \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id)

{@category gamepad}

Implementation

static Pointer<SdlGamepad> getFromId(int instanceId) =>
    sdlGetGamepadFromId(instanceId);