getFromId static method
Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
\param instance_id the joystick instance ID of the gamepad. \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id)
{@category gamepad}
Implementation
static Pointer<SdlGamepad> getFromId(int instanceId) =>
sdlGetGamepadFromId(instanceId);