getButtonFromString static method
Convert a string into an SDL_GamepadButton enum.
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
\param str string representing a SDL_Gamepad axis.
\returns the SDL_GamepadButton enum corresponding to the input string, or
SDL_GAMEPAD_BUTTON_INVALID if no match was found.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetGamepadStringForButton
extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(const char *str)
{@category gamepad}
Implementation
static int getButtonFromString(String? str) =>
sdlGetGamepadButtonFromString(str);