hasIntersection method
Determine whether two rectangles intersect with float precision.
If either pointer is NULL the function will return false.
\param A an SDL_FRect structure representing the first rectangle. \param B an SDL_FRect structure representing the second rectangle. \returns true if there is an intersection, false otherwise.
\since This function is available since SDL 3.2.0.
\sa SDL_GetRectIntersection
extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B)
{@category rect}
Implementation
bool hasIntersection(Pointer<SdlFRect> b) =>
    sdlHasRectIntersectionFloat(this, b);