getUnion method
Calculate the union of two rectangles with float precision.
\param A an SDL_FRect structure representing the first rectangle.
\param B an SDL_FRect structure representing the second rectangle.
\param result an SDL_FRect structure filled in with the union of rectangles
A and B.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)
{@category rect}
Implementation
bool getUnion(Pointer<SdlFRect> b, Pointer<SdlFRect> result) =>
sdlGetRectUnionFloat(this, b, result);