getIntersection method
Calculate the intersection of two rectangles with float precision.
If result is NULL then this function will return false.
\param A an SDL_FRect structure representing the first rectangle.
\param B an SDL_FRect structure representing the second rectangle.
\param result an SDL_FRect structure filled in with the intersection of
rectangles A and B.
\returns true if there is an intersection, false otherwise.
\since This function is available since SDL 3.2.0.
\sa SDL_HasRectIntersectionFloat
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)
{@category rect}
Implementation
bool getIntersection(Pointer<SdlFRect> b, Pointer<SdlFRect> result) =>
sdlGetRectIntersectionFloat(this, b, result);