SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT top-level constant
int
const SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT
Implementation
const SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT = 42;
const SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT = 42;