texturedPolygon function

bool texturedPolygon(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Int16> vx,
  3. Pointer<Int16> vy,
  4. int n,
  5. Pointer<SdlSurface> texture,
  6. int textureDx,
  7. int textureDy,
)

Implementation

bool texturedPolygon(
    Pointer<SdlRenderer> renderer,
    Pointer<Int16> vx,
    Pointer<Int16> vy,
    int n,
    Pointer<SdlSurface> texture,
    int textureDx,
    int textureDy) {
  /*
	* Draw
	*/
  return texturedPolygonMt(renderer, vx, vy, n, texture, textureDx, textureDy);
}