hlineRgba function
Implementation
bool hlineRgba(Pointer<SdlRenderer> renderer, double x1, double x2, double y,
int r, int g, int b, int a) {
bool result = true;
if (result) {
result = sdlSetRenderDrawBlendMode(
renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
}
if (result) {
result = sdlSetRenderDrawColor(renderer, r, g, b, a);
}
if (result) {
result = sdlRenderLine(renderer, x1, y, x2, y);
}
return result;
}