destination property
Pointer<SdlGpuBlitRegion>
get
destination
Implementation
Pointer<SdlGpuBlitRegion> get destination =>
(cast<Uint8>() + 32).cast<SdlGpuBlitRegion>();
Pointer<SdlGpuBlitRegion> get destination =>
(cast<Uint8>() + 32).cast<SdlGpuBlitRegion>();