gsensor property
Pointer<SdlGamepadSensorEvent>
get
gsensor
Implementation
Pointer<SdlGamepadSensorEvent> get gsensor =>
(cast<Uint8>() + 0).cast<SdlGamepadSensorEvent>();
Pointer<SdlGamepadSensorEvent> get gsensor =>
(cast<Uint8>() + 0).cast<SdlGamepadSensorEvent>();