sdlCreateThreadWithProperties function
Create a new thread with with the specified properties.
These are the supported properties:
SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER
: an SDL_ThreadFunction value that will be called at the start of the new thread's life. Required.SDL_PROP_THREAD_CREATE_NAME_STRING
: the name of the new thread, which might be available to debuggers. Optional, defaults to NULL.SDL_PROP_THREAD_CREATE_USERDATA_POINTER
: an arbitrary app-defined pointer, which is passed to the entry function on the new thread, as its only parameter. Optional, defaults to NULL.SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER
: the size, in bytes, of the new thread's stack. Optional, defaults to 0 (system-defined default).
SDL makes an attempt to report SDL_PROP_THREAD_CREATE_NAME_STRING
to the
system, so that debuggers can display it. Not all platforms support this.
Thread naming is a little complicated: Most systems have very small limits for the string length (Haiku has 32 bytes, Linux currently has 16, Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll have to see what happens with your system's debugger. The name should be UTF-8 (but using the naming limits of C identifiers is a better bet). There are no requirements for thread naming conventions, so long as the string is null-terminated UTF-8, but these guidelines are helpful in choosing a name:
https://stackoverflow.com/questions/149932/naming-conventions-for-threads
If a system imposes requirements, SDL will try to munge the string for it (truncate, etc), but the original string contents will be available from SDL_GetThreadName().
The size (in bytes) of the new stack can be specified with
SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER
. Zero means "use the system
default" which might be wildly different between platforms. x86 Linux
generally defaults to eight megabytes, an embedded device might be a few
kilobytes instead. You generally need to specify a stack that is a multiple
of the system's page size (in many cases, this is 4 kilobytes, but check
your system documentation).
Note that this "function" is actually a macro that calls an internal function with two extra parameters not listed here; they are hidden through preprocessor macros and are needed to support various C runtimes at the point of the function call. Language bindings that aren't using the C headers will need to deal with this.
The actual symbol in SDL is SDL_CreateThreadWithPropertiesRuntime
, so
there is no symbol clash, but trying to load an SDL shared library and look
for "SDL_CreateThreadWithProperties" will fail.
Usually, apps should just call this function the same way on every platform and let the macros hide the details.
\param props the properties to use. \returns an opaque pointer to the new thread object on success, NULL if the new thread could not be created; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_CreateThread \sa SDL_WaitThread
extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props)
Implementation
Pointer<SdlThread> sdlCreateThreadWithProperties(int props) {
final sdlCreateThreadWithPropertiesLookupFunction = libSdl3.lookupFunction<
Pointer<SdlThread> Function(Uint32 props),
Pointer<SdlThread> Function(int props)>('SDL_CreateThreadWithProperties');
return sdlCreateThreadWithPropertiesLookupFunction(props);
}