sdlSetSurfaceColorKey function
Set the color key (transparent pixel) in a surface.
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by SDL_MapRGB().
\param surface the SDL_Surface structure to update. \param enabled true to enable color key, false to disable color key. \param key the transparent pixel. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_GetSurfaceColorKey \sa SDL_SetSurfaceRLE \sa SDL_SurfaceHasColorKey
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key)
Implementation
bool sdlSetSurfaceColorKey(Pointer<SdlSurface> surface, bool enabled, int key) {
final sdlSetSurfaceColorKeyLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlSurface> surface, Uint8 enabled, Uint32 key),
int Function(Pointer<SdlSurface> surface, int enabled,
int key)>('SDL_SetSurfaceColorKey');
return sdlSetSurfaceColorKeyLookupFunction(surface, enabled ? 1 : 0, key) ==
1;
}