sdlSetSurfaceBlendMode function
Set the blend mode used for blit operations.
To copy a surface to another surface (or texture) without blending with the
existing data, the blendmode of the SOURCE surface should be set to
SDL_BLENDMODE_NONE
.
\param surface the SDL_Surface structure to update. \param blendMode the SDL_BlendMode to use for blit blending. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_GetSurfaceBlendMode
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode)
Implementation
bool sdlSetSurfaceBlendMode(Pointer<SdlSurface> surface, int blendMode) {
final sdlSetSurfaceBlendModeLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlSurface> surface, Uint32 blendMode),
int Function(Pointer<SdlSurface> surface,
int blendMode)>('SDL_SetSurfaceBlendMode');
return sdlSetSurfaceBlendModeLookupFunction(surface, blendMode) == 1;
}